#ifndef __ON_TAP_TO_FIRE_H__
#define __ON_TAP_TO_FIRE_H__


#include "../Global.h"
#include "../Bullet/BulletManager.h"


class OnTapToFire : public LBehaviour
{
public:
	OnTapToFire( );
	virtual ~OnTapToFire( );

	virtual bool		init				( );

	//Touch
	virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) ;
    virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) ;
    virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) ;

private:
	
};


#endif //__ON_TAP_TO_FIRE_H__